gotcha, I'll look into this!
Team Zynima
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glad you're enjoying! <3
-sadly dig-16 is kind of a slower-paced game in general, i may tweak the tier 1 gun crafting times in beta 2 since it would be a little nicer to get players into the good stuff quicker.
-the intent behind the large timer was to have players focus on building up the rigs on their existing planets while unlocking the next one, but i can see how this might not be perfect design. i'll put that on the list of things to consider too.
-i've been thinking of adding a jukebox to the office where you can manually choose which songs to listen to, that way it's not always changing when going to new planets. i like the idea of keeping songs "locked" behind planets, but in future versions you'll most likely have more than one song available to start out with.
enjoy the absolute lack of horror elements!
glad you're liking the game <3
-later on, auto dps vs. manual dps changes a lot depending on the weapons you use in your rig!
-unfortunately due to me using a legacy version of game maker to create dig-16, i don't have any options available for custom resolutions. sorry about that ;(
-inventory collapsing and hiding purchased in the shop are great ideas, i'll see about implementing them in the next build!