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The Graphics are great and I love the way this one feels, I just couldn't find a weapon for the life of me... I strongly recommend possibly giving the player a starting weapon or at least putting one in the chest that you can see but not access without going around that building. That chest would be great placement for a starting weapon because it makes the player familiarize themselves with the map a bit before they can start fighting things (if that's the intention). I would love to play this more and if you are trying to emulate Kings Field without updated QOL features this is great so far, I love the style of the assets.  I've never played Kings Field before so the controls threw me off a bit, but they actually were intuitive, just very old school. Also when navigating the menus with the keyboard it's really sensitive to up and down, skipping options when navigating. The first level looked well designed as far as assets and enemy placement and getting around, I really wish I could find a weapon. Creeping around enemies that could one shot me with no weapon was harrowing. Vibe accomplished. Also Tab for inventory/menu was the last button I found, it needs mild tutorialization, at least controls told to the player and a starting weapon. Otherwise, I found this super intriguing.

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Big write up there. Much appreciated. The starting weapons are extremely easy to find. From the start of the game you can have a weapon within half a minute. Did you enter the stronghold itself?  There is a big wooden Gate. It's much better to use a gamepad but if you can get used to the controls (I can't) then that's good. You will have to try Kings Field itself or the other fan games. They are hard to find but they are all free. There is about 10 fan games I think! I recently finished Mystic Prelude a short puzzle type game. There is a sword of moonlight discord dedicated to Kings Field. The games should all be there. Oakenshade plays slightly differently. Instead of recycling Kings Field methods I tried to go a bit outside the box and redesign the thought process and strategies behind the combat. If you are intrigued keep looking around there are 9 maps and the world is fairly well interconnected. 

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Spacebar is the activate button! Hold it to run and open crates, doors, activate dialogues and pick up objects.