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Hi Martin,

tested you tool today to use assets from PVGames. I am struggeling with importing the assets into the Level Editor.

Though, after setting the folder, I can see some Assets but it is extremely hard to navigate through them.

And: the tiles part is always empty. I've tried many things in renaming stuff with something like "Tile" or "Tiles" or even "Tileset", but with no avail.

I truly like the way, how tiles will be smoothened, when painted. So I want to use it with PVGames Doomsday Tiles.

Do you have any information about the naming convention?

Best,

Lars

(1 edit)

Hi Lars,

You can get tons of tiles on the Patreon page of PVGames, the tool will then display them automatically.

You can also use your own images with the „_Tile“ suffix(eg „Wood_Tile.png“) check this guide for more information: https://nightmare82.github.io/LevelEditor.html


About the object layer : by default it only displays the first 200 entries but you can change that by setting the „max objects“ in the options, you can also filter by directory.


let me know if you have any questions,


Martin

Thank you for your answer.

I must confess... I "read" the documentation, but somehow missed the part where you describe the naming convention. 

So, this is a bit of a  RTFM case xD

Cheers

Lars