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(1 edit)

I've just finished this version!


I think what you should primarly work on is the ennemy's AI. You can finish this game without taking damage by hiding inside a building.

Also my gun turned into an uzi by pressing the "auto-click" key of my mouse, a delay would be good.

I took some collectibles while my energy or my life were full, I wish I could let them still then take it later when needed, but they despawn... At least you shouldn't auto collect them while you don't need them.

Also I get it that the big fire spiral that came from the zombies is a way to know where they are.. But when they're surrounded by firer like that it's almost impossible to aim.. Maybe add a bit of transparency?

Finally the boss design was nice, but you forget to remove a print when you shot it:

The sound effects were funny, the fire explosion was a bit too loud tho.

Congratulation for this work team!

Thanks for your recommendations, it's good to see that you've taken the time to isolate and specify each defect. We'll put them on the list for the next patch note! 🔥