Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Frankly, I loved the rehabilitation center and the whole feel behind what we were doing there, and I'm sad to see it go.  The current system of just having goons randomly join us works very well from a mechanical standpoint (I do really like the ability to "spend" them as a resource for information or a small boost), but it is much less satisfying from an in-universe perspective.  Come to the less??? dark side!  We have fresh baked bread!  

And, yeah, the glades were another big loss, both lore-wise, and just as this super neat little thing that was in the game for us to enjoy.

(+1)

I had mixed feelings on it.

For once, why did the boss girls need therapy? Good bunch of them were just protecting the district they live in or were assigned by the ORG.

And second, the process was too much of a slog, both to unlock and to actually do for each girl. Without getting a significant benefit over the other option.

Felt a bit half-assed IMO.

As for the goons. Yeah the point of gathering goons was to use them like this, scouting or boosting your stats.

I kinda miss the flavour text of interacting with them on rehab, but it’s still kinda the same thing.

You get some goons passively (even more with bread) and you can gain some in battles (although you can’t look for trouble anymore and have to wait to get invaded or do the bossgirl’s tests if you did the HP win)


I feel like the lore stuff from the glades will make a return at some point, it feels like pointless background stuff. But I reckon it’s background lore that could be useful.

Like why Robin lost his memory?