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(+1)

when you said one trim sheet for all assets, you meant literally just one atlas sheet of all the textures in game? 😳 I’m starting to realize that I may have too many assets in my scene.. I’m having such a hard time trying to fit all those textures into one trim sheet. 😭 I will have to reconsider my design and try minimizing more. 


Yep! Its really challenging, but its very possible with some clever tricks like mirroring UV's for things to save texture space and using vertex colors for other things that don't need textures. 

This is what my atlas looks like for my submission, which i could have saved a lot more atlas space with some cutting of textures in half and flipping them on the UV map. (particle systems were rough too since I had to put the smoke tex into the atlas for it to count)