Such an excellent use of a few key elements, and a ton of clear polish! The wavering walls and objects, the particle effects, the haze and camera shake, the different stages of the animated portrait are all super striking and well-executed details. The actual gameplay got repetitive fairly quickly (understandable for a jam game), but there was enough juice to it that I still felt interested in finishing the game and seeing how many enemies I could get in one blast. (Four!) If you wanted to expand on this with more enemy and attack types, the visual style and the destructible environment could carry you a long way. Awesome stuff!