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(1 edit) (+1)

As I said, you can have both LTS and a regular version installed at the same time without issues, they show up as different programs entirely. So no need to abandon LTS entirely.

LTS was released in late october 2022 (version number of the current LTS download is 2022.0.1.31 so it still appears to use the same version!) so it's about 10 months old at this point - it's lagging behind on features quite a bit and the timing of the new project format was quite unfortunate. I couldn't see anything about a new LTS release on the roadmap so presumably the next LTS release won't happen until the 2 years of support has passed? (in ~14 months from now) Scratch that, an upcoming update to LTS for the end of this month was announced today. No info what features from the bleeding edge will be ported over to LTS yet though...

In the worst case I suppose I could send you all the code as text files or something so you can paste it into a fresh project, but it'll be a pain to reassemble all the events and object relationships so I wouldn't really recommend this approach...

For up-to-date information on this stuff (LTS stability / project format queries) it's probably easiest to check in on the official forums, there's a shortcut to open the GMC in your browser from within Game Maker (Help --> Game Maker Community). I used to be a moderator but I've never been involved with actual GM software development so I have very little knowledge about how it works under the hood.

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Interesting that they happened to announce that today, what odd timing. So I downloaded the current beta for GMS2 and was able to open the project, edit files, ect.  I exported everything in the project into a local package- but trying to import it into an LTS project makes the program hang infinitely. The reason this is unfortunate is because I was hoping to make use of this engine as a Mini-Game within my main project which uses LTS.  I hope the update at the end of the month will make some magic happen somehow, until then I'll tinker around with it in the GMS2 BETA and just hope! I'm getting a feel for it and I really like how easy everything is to edit, as always, well done!

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Glad you figured out SOME way of opening it at last, at least... in the worst case, it's always possible to manually copy code from the GM Beta and recreate objects in the main project (should be a lot easier with two instances of GM so you can actually compare stuff properly, vs doing it by hand from the .gml / .yy files)

(The one thing that's not super obvious is that I use the GUI "Variables" interface for all the enemy stats, they're not set up by code in the Create event)