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Hey vmeezo! I watched your playthrough of my game, thanks a ton for streaming it, I took some notes to answer a few things mentioned in the stream:

At 1:14:48 the Diamond enemy wasn't regaining it's health for the next layer, which is a glitch, but that has already been fixed and will appear on the next version everyone can play.

At 1:18:00 you talk about how while controlling the Fridge it feels a bit weaker than if you just don't control it, and since the Fridge did get nerfed a few months ago, I can look into slightly buffing it again since I may have overnerfed it (it usually takes a few tries before the balance is perfect haha) The goal is to make sure each main Appliance feels equal and viable to use, just a bit more handy than others in certian situations, so I will look into this!

At 1:19:33 there's mention of the characters not having any animations, I got plans to get the baddies fully animated, so that will be added to the game eventually.

I'm planning on adding effects for things like when the Big Bois explode into 10 Basics at At 1:24:12, I image that it goes "boom" a few times while they're being spawned haha.

The Diamonds like at 1:24:55 do have 3 layers to them, so I have them start slower and get faster each layer, if they feel annoying to fight, I can try making the first 2 layers even slower so it feels a bit more balanced. Maybe I could do something where after breaking the 1st/2nd layer, they pause for a moment before speeding back up again, giving a unique feel to how they traverse the track versus if they were just reskinned Basics (pink guys) that just have more health. I always like the idea of giving each enemy type unique traits, but never with the intention to annoy the player.

I mentioned to Paladin Ecko this already but I have plans to nerf the Cart enemies since they seem to usually get way further than most enemies ever get, even if they're meant to be harder, I think I need to slow them down LOL

Thanks for giving the game a shot, even if you're not the biggest fan of tower defense games, that means a lot to me!