Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

heyy, good job! thoo i think its a lil too stiff rn, you could remove the indication of weaknesses and what the cards target and let the user understand that through text. then, you could make the amount of damage higher so you dont always know exactly what card to play but when you get it right, its a big chunk of health taken

well anyway only redditors would rate this low cuz the storyline is funny af