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The central idea is interesting, and works reasonably well.

Here are a few things you could do to kick this game up a notch: 

- The enemies could move a bit on their own--otherwise, it is too easy to just avoid them as you search for the exit.

- The dungeon could have contents to explore and negotiate, such as walls and furniture. The player might have to search for a path towards the exit. 

- You could add some collectibles, maybe as secondary objectives, or possibly as powerups (temporarily move faster, temporarily become invulnerable, etc.).