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(+1)

I was just stopping in to say hi and congratulate you on your fine work. I found "South Scrimshaw" on GOG.com today. I downloaded it and played it through and thoroughly enjoyed the experience. It is a really great use of the VN medium.

I look forward to the next chapters in your story. Thanks.

-David

Thanks so much! Glad you enjoyed it.

(+1)

Hello again. I have a question about your coding. I like the little flashing "triangle" in the lower right corner of the screen that denotes "move forwards". Is that a stock feature in Ren'Py or did you custom code that bit? I'd love to put something like that in my current project, but looking around the docs I haven't found anything like that. Would you care to share your wizardry on that little bit of code!? Thank you. -David

Yeah the click to continue icon is pretty easy to add. This is the tutorial I copied my code from: https://lemmasoft.renai.us/forums/viewtopic.php?t=22196

Good luck with your Ren'Py project! It's a really fun engine.

Hey thank you so much, I will check out that link and see if I can figure it all out. Keep on writing...

-David

Hello, sorry to bother you again, but I have another question. The code you directed me to is great, but I have one issue. In your game, most (all?) of your dialog is said by the narrator. I am able to get the CTC icon to display on a defined Character like this:

image ctc_anchored:

    "images/metro_studio_icons/CheckBox-WF-128.png"

    yalign 0.96 xalign 0.95 # Adjust these numbers to fit your own textbox

    linear 0.75 alpha 1.0

    linear 0.75 alpha 0.0

    repeat

define vo = Character("Voice in your head", color = "#6699cc", ctc = "ctc_anchored", ctc_position = "fixed")

vo "That static, you've heard it before, but where?"

But to the best of my knowledge the Narrator has no define function, so how do I set the CTC options for the narrator and still have no character label displayed (like in your game)?

Thanks for the help. Your Itch.io page has no donate option, I'd like to send you a few bucks.

-David

(1 edit)

Yeah I had to define my narrator's text as a character, and I set the character name to None so no name appears over the text. So yours would look like:

define vo = Character(None, color = "#6699cc", ctc = "ctc_anchored", ctc_position = "fixed")

At least that's how I did it. I’m really poor at programming so if that doesn't work you may want to try the lemmasoft forums.

Many thanks if you'd like to contribute! Every small bit helps. I think the best way to give would be the Part One art book because you get something in return. But for a simple straight donation I have a ko-fi tip jar. 

https://nomarsh.itch.io/art-of-scrimshaw

https://ko-fi.com/nomarsh

(+1)

Thank you, that worked a charm. I did not know about the NONE parameter. Problem solved. Keep on writing, I'm looking forward to your next chapters.