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Levelling up, and the hook platforming bits were the best parts.  I wasn't particularly fond of the character, and found them to be a bit offputting.  The tone and writing just makes it come off pretty negatively and made it difficult for me to connect with the main character.  I also found it a little difficult at first to figure out where I was supposed to go as I went back to the previous stages a few time by accident.

I stopped right around the level with tons of spikes and the mushroom enemy.  One hit kill mechanics and punishing results from a missed jump rapidly sap out the fun and that was the breaking point for me.  The level design in general feels like a lot of jumping around on random platforms and I think it could be tweaked a bit to give a bit more overall direction.

I did enjoy the enemy design and their animations when injured.  

Thanks for the feedback!

Yeah the sense of direction and hp+damage of the enemies weren't in a favorable position to the player. I actually tweaked them yesterday so it's a shame you didn't get to play that version, but that's fine. Good feedback to reinforce the changes I should strive for.