Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Very interesting, I guess the "speedrun" aspect explains the sudden cut from the Jackalope fight as well. And I had no idea Swagger was tied to screen transitions, I didn't pay a lot of attention to them so maybe it is working more-or-less as intended.

About Euthanasia, though, I did beat her without Crackerlacker this time around (I can't remember if I hadn't unlocked it yet or if I did and just forgot). The fight was pretty long, and yet she didn't use the healing move a single time, hence why I brought it up. I don't know how much RNG there is to enemy decisions in this game, though, so maybe it was pure dumb luck.

There is quite a lot of RNG, but some attacks or moves are dependent on "if this is true, this is available". Her healing move does not autotrigger at a certain a % of health, it gets "available" and has a higher priority. These things need to be tweaked over time I think, once I am done with act3 I might just fiddle around with the enemies for a week or two. 

Here is a little sneak peak of what the future holds, not a spoiler, just the continuation of the final bus scene. Not done though!