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Love the aesthetic, but the controls and collision are horrible. Really dig the vibe of the game though!!

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Thanks! The aesthetics is what I was going for. It was a gamejam-game, so there’s quite a lot of rough edges.

I’m trying to remember why I made the control scheme like that – I think it had something to do with that I wanted the player to be able to use the mouse to both click on objects/inventory and look around. (There are better ways to do that – I just didn’t look back when it was halfway working.)

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That's fair. You only have a certain amount of time during a game jam and you have to prioritize and sort of adopt this "good enough" attitude lol