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After unlocking the (seemingly useless) melee ability, nothing else really happened. A continuous stream of enemies kept spawning, and I very slowly ran out of health.

Menu on death doesn't work

Could improve a lot with even the most basic of enemy variety. Even just a recolored thumbtack with more health or something

After unlocking the (seemingly useless) melee ability, nothing else really happened. A continuous stream of enemies kept spawning, and I very slowly ran out of health.

  • The game ends after the spawn controller runs out and enemies and everything is dead in the area. Ihe plan is to implement a boss that will spawn at the end of the upgrade path that’ll end the level so it’s always clear what the player is working toward 👍
  • The Scalpel melee ability does currently suck eggs since the contact area is small and does as much damage as a rifle shot. I’m gonna expand the area, add knockback, double the damage, make the animation flash and that should hopefully solve the issue

Menu on death doesn’t work

This was a nasty bug caused by me setting the stimulus for incrementing the upgrade counter to be enemy objects being freed, which happens whenever you change screens, causes the upgrade screen to spawn, and crashes the game. I’ve fixed it since by creating specific kill stimuluses for enemy subjects and checking the scene before spawning an upgrade screen.

Could improve a lot with even the most basic of enemy variety. Even just a recolored thumbtack with more health or something

Yeah that’s a damn good idea. Might add screws, other types of nails, random rust patterns, ect. for variety. I do want to keep the first level enemies somewhat basic for “training” reasons, but I am also planning a ranged enemy and to modify some of the pathing behaviors.

Thanks for suffering through it. This is solid feedback.