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(+1)

The game runs really badly in browser, having an executable option would be a much better way for me to give feedback but I have a few notes.

The attacks doesn't feel responsive enough, if the goal is for it to be a slow attack I'd appreciate if there was a readying stance I could go into by holding the attack button and then instantly getting the attack as I release after a flash, sort of like in the Boktai games where you can aim before you fire.

Would also appreciate if the enemy reacted to my attacks in a more effective way, knockback, flashing, being stunned in place, hit effects, etc.

MC is cute and I'm interested in the graphical effects you have going on with the terrain. Hopefully you'll have at least a mini dungeon for the next DD.

(+1)

Yeah I really need to move away from WebGL. I was rushing to get things in last minute and didn't expect WebGL to handle lighting so poorly. 

About the attacks. Enough people were mentioning it as an issue, and so I dug through the code and found out that there was a bug. Basically the function to set the speed of animations was only being applied to the player but not on enemies, making the player significantly slower than enemies. I've fixed that now (reuploaded a new WebGL build and removed Lighting temporarily), but I'm going to spend some more time readjusting and fine tuning values. As for a charge attack, I'm not too sure about that, I'll think about it.

Enemy reactions are also something I need to work on.

I think I should have something more complete by next DD. Thanks for the feedback!