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(+1)

The game is really fun and the art style if phenomenal considering the time we had available. Though I feel like the game starts a bit too challenging and one time I somehow died on start. 

I haven't really put any thought in using premade assets like the GUI you use before, but I may try it in the future as it can clear a bit of time to focus on other aspects of a game. 

This game is the most polished and well made of the games I have tried at this point. Good Job!

(+1)

Thanks! I opted to make only made a few assets and use them carefully as opposed to a big variety for that reason, I'm pretty picky about presentation. I highly recommend third party assets, especially for UI - designing UI would absolutely have taken me too long. I'm grateful for the work people have done to make prototyping progress faster and look better.

The difficulty is definitely higher than I intended due to a bug where block health doesn't reset after a game over (newly spawned blocks gain +1 health for every shift left), so the more times you play without refreshing or closing the game, the harder new games become. Ran out of time to playtest, undoubtedly due to my pickiness on presentation. lol

That issue plus hopefully all of the dying on spawn scenarios are fixed in a build I have ready for after jam voting is over. Thanks for your feedback!