Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

With 2.4.1, after every battle the party order is offset such that the back moves to the front and everyone else moves back a space.

E.G. [4 3 2 1] => [3 2 1 4] or if you only have 3 in party [3 2 1] => [2 1 3]

Edit: This isn't perfectly consistent... I had the above case for three dungeons in a row, but this dungeon has been [4 3 2 1] => [4 2 3 1] after every battle.

The only difference might be class composition?
For the first three I had; [Mage Rogue Cleric Warrior] lineup
For the most recent one: [Ranger Mage Cleric Prisoner] lineup

Also note that this re-ordering affects the "pre-battle" order, and doesn't reflect any changes to party order due to moves used in battle... It seems like the game is trying to restore the party order from before the battle but is shifting the party lineup by one place when doing so.

I had the impression that the post-battle party lineup is influenced by the characters and their classes and levels. At least it only changes once I level up or switch one of my characters and also returns to the previous lineup as soon as I switch back. Otherwise I can see little logic behind it. It doesn't depend on hp and durability, but it seems to prefer prisoner, cleric or rogue at the forefront

The game stored the order before starting the battle. But it wouldn't clear it after ending the battle. So your order would always be the first order of your first battle (even if it was in a different dungeon).  It also didn't get saved.