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In a way that's what the mechanic for this game grew out of, the seduction idea: a lot of games like this have that. But when I was initially testing it always felt too...voluntary. The core kink of these games is loss of control, and if there isn't that drop-out it doesn't really hit right. That's a subtle distinction between this and a lot of similar games: the tension isn't so much between being respectable or slutty, it's about having control vs losing control, in a variety of different ways. 

In general though, yes, it is a bit basic on the fights. Half of this is intended, the other half comes down to shortage in time to generate assets. Even if I had a team of artists who could spit out great stuff really quickly, I wouldn't make the battle mechanics super in-depth: My goal has always been for the fights to be a modest challenge, but nothing wildly complicated or difficult. In an ideal world though yes, there is some room to put a little more flesh on the bone. No plans to expand much on that in this game though, besides what I've already mentioned.