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(+1)

Went throug the new campaign, with the extra health, going for arrests is definitely more manageable, though playing by the books is still a challenge. Teammates were fairly competent even with just the space quick command.
What jumped out to me is that aim spread seems to be completely random - even when standing still and aiming I might shoot to the side. Having more dynamic spread depending on circumstances might encourage more tactical plays instead of rushing in and spray 'n praying. Also, in the last mission, the objective timer doesn't show leading 0 for the seconds (like it says "1:8" instead of 1:08".

(1 edit)

Hey, thanks for playing again.

Yes the spread is a little too much in some guns, in general the higher the fire rate the more spread a gun has, it should show you in the stat section when you select a weapon, but I haven't gotten around properly balancing them all.
I think I need some way to show spread but that's down the line when I finally add a crosshair, also the accuracy bonus when standing still is possible, but idk if I want to penalize moving and shooting too much, I don't want the game to get too slow. We'll see I guess.

And nice catch on the bomb timer, I wouldn't have noticed it for a long time.