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hey! since you asked for feedback:

  • the tutorial is entirely darkened for me: pic
  • the default way that Unity handles resolution is always weird on my monitor (1680 x 1050), so i can't see some of the screen
    • i think as a result of the resolution difference some elements are misaligned, look at the bottom left of the picture for an example
  • the starter deck isn't interesting, and nothing i encountered seemed to have any sort of interesting synergy, just "gather x resource to activate y effect"
  • i find that having to play cards and then set up a shot every turn to be overly complicated
  • having to hit a specific peg just to deal damage is unsatisfying and makes the game feel like i'm doing nothing most of the time
  • the aimed shot feels like it has more gravity than it would in games like Peggle or Peglin, meaning that i don't feel i can make satisfying accurate shots like i could in those games because i have to aim above what i'm trying to hit to compensate for gravity
(+1)

Thank you for your feedback. I'll take it into consideration for the next update.