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(+1)

Hey team,

Nice take on the whackamole theme! I like the art style and the atmosphere in this game. It's nice to have a backstory and all, but the beginning could have been faster for my taste. (There's also some graphical glitch happening when the dialog changes, for few or one frame)

Actual game works pretty well, but I would try to work a bit on the depth checking of the player and the barrels. Now it needs to be "exact" otherwise player will not pour the oil. I feel this isn't working very well. I would either try to make the movement on a grid (with animation + movement) but so that the end points are always exact or then if you want to have a free movement, a threshold in which the pouring is possible. 

I like there's a speed up, but due to the accuracy issue above I feel it wasn't helping that much.

This is a great start anyway, looking forward to see where you take this idea!

Cheers!

(+2)

Heya PurpleXYZ. 
Thanks for playing our game. 

For the movement, we did consider grid movement, but decided later to stick with free movement.  Although this game have the look and feel of a 2d game the physics used is 3d. The checking for collisions are done using 3dcolliders. I guess more tweaking are needed for the colliders to behave better >_<. 

You know, when we try our own game for who knows how many times, that we get really good at it 😂  We really appreciate the feedbacks. 

(+2)

Hey,

Yeah, absolutely! For a game with a timing element it takes a lot of iterations to get the feeling right! But you are already on a good track!

Cheers!