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(+1)

Hey team,

I would like to congratulate on a solid submission to the jam! A very solid game without any encountered bugs or glitches.

The game works as expected and there's even a small tutorial. Well done! Everything works nicely and it's easy to play. Almost _too_ easy. I wonder if there would be a possibility to add some difficulty curve into the game? I played 7 days and it was a breeze. But of course, for a casual game it probably needs to be.

I wonder if the customers would leave if I waited too long to take an order? How about if I let the order stay on the counter too long? Maybe the customers aren't happy with a long service or cold food? I wonder if these type of things could be interesting to incorporate into the game? Also customers could have different types. Some are slower, some faster so the management part would be more important. Or possibility to buy more tables.

Anyway it seems there's a lot of opportunities to continue this game! Job very well done!

Btw: I also love the penguins! Very cute!

Cheers!

(+2)

Well, the difficulty curve is in that each day the limit you have to earn goes up. I got to day 25 when I hit a "wall" which certainly was partly because of buying decorations that don't pay off or not enough.


Speaking of decorations...

The first page is clear in what you get back for them. On the third page the "add one more table" is also clear, but what do the popularity things do? And have any of the decorations from the middle page any effect?

As for bugs... I don't know if the main menu background should be fitting to the screen size or not, and there didn't seem to be an "official" Quit button...

It would also be useful if one could access the shopping window from the "day finished" screen, so one wouldn't have to first start the next day to then go to pause mode.