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Thanks for the feedback, sorry I haven't addressed the command menus being clunky, I plan to rework it entirely so hopefully it'll be more usable when I get around to it.

Gotta say I'm not fond of the "letter hotkeys" idea, I play a lot of RTS games and I can't stand the ones that do that instead of having grid hotkeys.
I'll experiment with it once I replace the command menu but honestly something like a wheel menu should eliminate the need for hotkeys entirely, we'll see.

Can you screenshot which door caused the squad to go all the way around? It sounds unintended behavior but keep in mind that the squad AI consider the squad's position instead of the player position when deciding which door to use and the shorter path to take, this is so you can give them orders without having to move to their position.
If it was unintended behavior I'll try to fix that.

Regarding the working together aspect, It's kind of the Achilles' heel of the genre: the friendly AI needs to handle itself and not be a nuisance to the player, this means that often it's viable to simply make them clear rooms on their own.
In general these kind of games work best when played alongside other humans rather than AI, that's why I started working on multiplayer, although right now it's only LAN multiplayer.
Currently the player is incentivized to clear rooms with the squad because suspects are more likely to surrender with every officers they see, I could increase this effect for the player character to make it more felt but tbh I'm still focused on adding mechanics so those parts of the gameplay aren't quite polished, I'll get around to it.

Thanks again for the feedback, I really appreciate you playing my game again.

>Can you screenshot which door caused the squad to go all the way around?

It was the door north of the bottom right bomb. I'd left my squad at the starting location. I think previews like in Republic Commando as well as a line showing what path they'd take to get there would make things a lot clearer. Having icons at the edges of the screen for off-screen squadmates would be nice, too.