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I didn't get very far.

The first problem I encountered was that my monitor's resolution (native 1440 x 900) was too small to display the entire screen.  I managed to partially fix that by setting my resolution to 1920 x 1080, and even that wasn't quite large enough (cut off the bottom of the mission description, and could only see part of the formation command panel), but it was enough to start the game.

The other problem was that the game would keep crashing.  I'm not sure what caused the crashes, though I was always in combat when a crash occurred.

Moving on from bugs, I found it mildly irritating that the prince would rush enemies to attack them, even right after I had given an order.  Having melee units move to engage the enemy on their own is great, but only if they were idle beforehand.  Ordering the prince to move, only for him to charge the nearest enemy right after I give an order, repeatedly, is annoying.

Hey Zorch, thanks for playing.

Maybe I just have an unusually large monitor here, I suppose it is pretty large.  None the less, I've just gone through and refactored all the UI for 1440x900 resolution and re-uploaded it.  I zoomed the camera out a bit as well, since with a screen that small it felt a bit too zoomed in.

Very peculiar about the crashing during combat.  Had you switched around the gear at all?  I haven't locked down the equipment slots yet, so I could imagine if you equipped a weapon as armour, or armour as a shield, something could go awry.  The icons in the top row may not be very clear I suppose.  The first row is Weapon - Shield/Torch - Armour.

Thanks for the feedback on the movement.  I've got the default move command working as an "Attack Move" command, but perhaps it would be better to move that to a hotkey as seen in games like Starcraft.

Thanks for the new build, I can see the whole screen now.  Here's a log of all the times the game crashed:

  • Aggroed the skeletons, ended up using a fireball at point-blank range, reduced self to 0 hp before the game crashed.
  • Fighting the wolf (it drops a wolf hide at least, the sprite looks like more like a moose), was getting my butt kicked, game crashed after using my third potion (I may have died here, not sure).
  • Defeated the wolf and the boar, returned to the ship, game crashed after I clicked the Complete Mission button. (This happened twice)

Now that I've "completed" the first mission, some thoughts:

  • I'd prefer that the inventory window was attached to the camera rather than the unit.  Or at least, I'd prefer to never have to move the camera to view the entire inventory window.
  • Dunno how this would work out when there are more party members, but I'd like a notification for when equipment runs out of durability or a tome runs out of magic, as opposed to checking equipment after each fight.

It does look a bit like a moose...   Perhaps some she-wolf came across an especially handsome moose?  I'm sure her father was disappointed.

I believe I've resolved the bugs with the game crashing when the prince is slain and when the mission is completed, and I've just re-uploaded a new version.

Regarding the inventory, I considered having it fold out from the character's portrait, but it becomes somewhat difficult to swap items between party members when handling it this way.  It's especially a nuisance if you're trying to re-equip an entire formation of men, which is why I went with attaching the inventory to the unit.  Such a formation still must be spread out for this to work though, so I'll probably have to contemplate a better solution on this front.

Regarding equipment durability & charge indicators, that's a great idea.  Perhaps I'll add some indicators on the character portraits and sound effects for "weapon dulled", "shield broken",  "armour broken", and "tome depleted" when I add sound.

Thanks again for your feedback.