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Thanks for the new build, I can see the whole screen now.  Here's a log of all the times the game crashed:

  • Aggroed the skeletons, ended up using a fireball at point-blank range, reduced self to 0 hp before the game crashed.
  • Fighting the wolf (it drops a wolf hide at least, the sprite looks like more like a moose), was getting my butt kicked, game crashed after using my third potion (I may have died here, not sure).
  • Defeated the wolf and the boar, returned to the ship, game crashed after I clicked the Complete Mission button. (This happened twice)

Now that I've "completed" the first mission, some thoughts:

  • I'd prefer that the inventory window was attached to the camera rather than the unit.  Or at least, I'd prefer to never have to move the camera to view the entire inventory window.
  • Dunno how this would work out when there are more party members, but I'd like a notification for when equipment runs out of durability or a tome runs out of magic, as opposed to checking equipment after each fight.

It does look a bit like a moose...   Perhaps some she-wolf came across an especially handsome moose?  I'm sure her father was disappointed.

I believe I've resolved the bugs with the game crashing when the prince is slain and when the mission is completed, and I've just re-uploaded a new version.

Regarding the inventory, I considered having it fold out from the character's portrait, but it becomes somewhat difficult to swap items between party members when handling it this way.  It's especially a nuisance if you're trying to re-equip an entire formation of men, which is why I went with attaching the inventory to the unit.  Such a formation still must be spread out for this to work though, so I'll probably have to contemplate a better solution on this front.

Regarding equipment durability & charge indicators, that's a great idea.  Perhaps I'll add some indicators on the character portraits and sound effects for "weapon dulled", "shield broken",  "armour broken", and "tome depleted" when I add sound.

Thanks again for your feedback.