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Interessting, thanks for mentioning it. I will look at them and see what can be changed!

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Lunatic Moonlight Dance is effectively unactivateable, unless you deliberately forgo all other wolf signature attack skills (or at least manage to activate them before you have too much fury).

I'm somewhat annoyed that Third Tail rounds down. For 10 SP, you get only 2. So this seems a bit a mismatch of granularity here.

Transforming from wolf to kitsune in battle led to all kitsune skills to be unavailable.

Also, before I forget, keeping everyone in the party, even if they don't fight, grants them XP passively. Which is the reason, I want to keep them in the party. I also want the order of party members in a certain way, to allow them using their skills. And I get dialogue to hear involving them.

Phantasm Barrier still doesn't activate reliably with Full Support.

Manticore's Final Word could nearly have a loop of damage. Not sure how many extra attacks are meant to be. I like the Manticore Story, so no change needed.
The desert is as hot in the night as it is in the day. Also I can't reduce the damage taken below 13, despite adding equipment.

The torches to be lit mention a relic, even if you never know that the relic exists. Maybe let Nana try and fail.

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You'rt are right, I thought about that as well. I will reduce the cost to 4 for a test. And we will see how that goes.

Yeah it might be a bit to less. So I incresed the effect to 35% for a test.

You're right, that is a bug, fixed it now. Will make a new version today.

Yeah that is actually a good point. I found a way to keep the order, it will also be included into next version.

Sorry forgot to remove the restriction again. Now its removed as well.

I also rebalanced it a little bit and made the extra hits faster, should be more smooth now as well. Now its two extra hits for every two stacks of "Surging power" of isnstead of one hit per one stack. Should make things faster.

Most armors have a hidden stat on how much they remove or add to the heat dmg taken. It's impossible to get it to 0 with clothes. 13 is already pretty low. I amy add an extra hint to that sections as well.

Thanks again for all teh feeback^^

I see, maybe needs some rewriting there, tahnks for noticing!

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I would appreciate, if the downloadable file would be versioned in some way. Currently it is mostly guessing if you updated it or not.

The characters talking about the quests for more materials do not change lines after you finish them.

It seems possible to end up softlocked in the park due to lack of tp.

I fond 9 of 8 mystical flames in the western plains.

Inside the demon ruins, there are three gates, through which using slime form does not work.

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Taht actually is a pretty good idea!
Will do that, now the title screen of the game as well as the downlaod file will show the version.
Thanks! Will be in the new version!

Also which characters do you mean?

There is a jar that refills all HP and TP   near where the first golden acorn is found so it shouldn't be possible. Could you describe me how you did it?

Seems like I miscounted, I will update the counter thanks!


Should the gates locking the chests, i assume. Those are opened with switches.
I probaly should changes the gate sprites to avoid confusion.

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I refer to the character in the northern town part.

I didn't see a jar, but maybe I missed it when checking the area for missing stuff.

Oh you eman those, got it will give them some extra dialogue as well!

Its gone after compelting the story so it can't be abused for healing and teh charcter can leave with the climbing ability by thenn , so it shouldn't be able to softlock.

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Checked the park, I missed that exit.

Yeah some sneaky extra exist to prevent softlocking.

Good to know that tehre isn't a softlock here^^

Using mouse to return to previous form doesn't work., unlike for squirrel. There is also some town person that complains about raising food prices. Shouldn't that be addressed with the fields being made accessible? As in new dialog and better prices?