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Ooooh, I see.  Everything that's NOT Empty Space becomes wandering...  Shit.  I could make minetracks not wander, and water not wander, but how extensive would the list be of things I'd have to make not wander?  Maybe I should change the event to only allow walls to wander, and only into empty space.  That seems safest.

(+1)

Fixed it so only wall variants move now, while everything else stays put.  You can still get trapped if you aren't careful/lucky, but should be substantially less deadly now.