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Commando Basic is "tokenized " and much faster than Craft Basic. Their syntax is similar. I have added minimal string support, although it isn't standard. I don't see why they won't run on Win7. Both languages have unique features. For example, Craft Basic uses no gfx library while Commando does.

My languages are educational experiments. They aren't nearly as advanced as Pure Basic, Just Basic, Yabasic, or Basic256. I would say that they are closer to Tiny Basic variants with fancy features trying to be a "real" programming language. I would say that they are the modern equivalent of an ASIC like product.

I have a backlog of errors to correct and am working on it daily. There's always tons of mistakes for me to iron out.

I would be amazed to see if anyone comes up with neat software using my languages. If you run into trouble, please leat me know where I need to improve.

Does the gfx library of Commando Basic make game development viable?