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If you mean through leaving the castle through the hole: Nope shouldn't be since the mouse and rabbit holes from teh other sides can be used without TP. But good thinking.

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I can't find those alternative paths. Not without being able to push rocks. Not sure which form you need for that.

Divine Judgment (human form) seems to heal the enemy instead. Also, "continuing forward" message in castle does not restore vision, when choosing "no". Nana calls Luca Nana in the conversation with the king. In the second highest floor, in the room with wooden chairs, there is a lacking collision for the leftest one, allowing you to walk into the table.

Also not sure, but sometimes Phantasm Barrier doesn't activate with Full Support. It happened with the kitsune form in battle at least. Also, every time I have forced transformation, the order in the party is reset. The evacuation leaves some knights behind.

There is no indication that you can change forms for kitsune.

The "return home" scenarios for the new forms have issues, if you choose the retry option. Kitsune is ending up in human form. Slime doesn't reset the Trasnformation CD. Cat seems fine. Didn't test the others yet.

The abandoned park warning does not work for the gate and you can even leave.

Life Saver Resurrection is not usable if you have full hp.

Not all skill names have colons in them. Dancing Sprititual Flames has Spiritual mispelled.

In the park, when climbing up the area with the arrow pointing upward to the tree, you can fall down on the right side next the mysteria coin chest.

Any reason why Storage Gathering fails to produce Endless Supply even at the beginning of the batlle?

Just for the case taht you didn't know, in the forest of beginnings where Nana wakes up as a Fox you can find a "Shop" taht sells you hints on where and how to find all tf forms.

Which one. Accidently without noticing I seemed to have used taht name at least twice. If you mean the spear ultimate I didn't found anything wrong with how it works. But all the other things mention I did manage to fix!

Yeah that is some wierd decision on my part, wherner a tf story is active the skill will be excluded in Auto Cast, its a left over from testing that I forgot to remove. Sorry about that.
Sadly tehre is not much taht can be done against at the moment that but, only having three party members with at least guaarntes taht they are always in teh party after a tf story. Since you only have three in battle there isn't a point to bring more anyway. But I amybe find a way in teh future to make the game remeber teh order!

Becasue you shouldn't be able to until after the story is over O.O Seems like tehre is a bug taht allows you to change but thats not intentional.

The Kitsune one should be fixed now! If you transform right before initiating it, I think no skill resets if you end up in an ending quest where Nana dosen't move much. For the cat one you need to move so there was time for the skill to reset. I think that should explain it.

I think I added the warning there too, in yesterdays patch since I forgot it and yeah with the slime form you can still leave before you trigger the transformation.

Really? Thats strange I will look into that! Thanks for mentioning it!

Oh I never noticed it. Now all usable skills should have them taht were missing them! Thanks for even noticing it!

Fixed now as well.

Thanks a lot for all the findings! Will all be fixed in the next patch^^

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The Final Judgement spear one. But maybe it was another bug, or enemy action I failed to notice.

The Fairy Forest Warning mentions carrot mystery.

Anyway, when I start the game, it always opens another dialog called "Profile Error Occurred" and with the contents "Your profile can not be used because it is from a newer version of NW.js.

Some features may be unavailable. Please specify a different profile directory or use a newer version of NW.js." it is ultimately harmless, but somewhat annoying.

So it was that one good to now, I will do some testing with it and see if I can replicate it.

You're right, overlooked that. Is fixed as well, thanks!

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"Current Time" in fairy forest shows only "X:0" instead "X:00".

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That is because the clock system I made is made of variables and you only can set a variable 0 but not 00.
Sadly nothing I can do to change it as far as I am aware of at the moment but only a visual thing at least.

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Wolf Suppport has one p too many.

Thanks!

Also forget what I have said about teh clock I just came up with a solution and tested it out, it works now.