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I see, the sewer seems to need more balancing. You think the slimes had too much Atk, HP or maybe both?

You are right they are a bit lackluster, I gave both of them a decent buff! Also fixed the sword rain thing, thanks!
Yeah i wasn't sure if it also should included inherted skills so I excluded them at the moment but they could be included. And making it trigger after an in battle transformation would just lead to a lot of potential bugs so that is a thing thats unfortunately not possible. That's intentional, it excludes important battles as well as bosses. Would be nice but haven't found a way to do it sadley.

Pretty much all of them are monster drops or from treasure chests but some also can be bought at the guild to save up on grinding if you have the money left to spare. But yes you are right, tehre is no real indication wher to find them.

Oh you're right, I missed that!

I actually have no idea what the case could have been, there is no fluctuation in the skill, the only thing afefcting it would be healing rate but that wouldn't randomly change. I am working on an overhaul for the healing rate, so that might fixed it in the future.

They were left in by accident the new versions patched them out. Sorry for teh invonvinience!


That's true, he only updates his text after finding an golden egg. But now I also giving him so extra test and a very small hint.
Actually a cutscene should play when talking to her in fox form, but yeah nothing happens in cat form. And I now added some extra dialoge for the cat form as well.

Yeah its only updated after making your way near the fast travel point in the northern parts. Hope taht helps.

Thanksa  lot for teh feedback!

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In regards to the slimes, they have at least too much damage. 2 big slimes left me with no choice but to drink potions, as their two attacks nearly depleted my full hp bar. Also had such a situation with 1 big and 3 small slimes.

Other thing I noticed is that Golden Retriever Nana wears sometimes towel, sometimes clothes. After the TF part, I think it should be always clothed, even in battle.

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Kay good to know when I reduce their attack a little bit, thanks!
Just for reference, have you ever used Def increasing potions, bought passive upgardes like Def+ or unpgarde def with skill points?

Oh really, must be a thing i just overlooked for the overworld. For battle that would require drawing a new version with clothes which is just too much work at the monent, but I may do that for the full version.

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I did upgrade my stats via various means, though not top of the line.

The library is dark at night. This makes it hard to read.

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I see thanks, just wanted to be sure that taht variable is also considered^^
Then i will lower the slimes attacks a little bit, thanks!

Oh that definitely is a bug, will fix taht as well!

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Is doing 24000 thousand damage per attack normal? Not sure if that is because the enemies are in the western plains or because I have Luca in the party. I killed that ghost in a single attack as well. Hmm, after some further playing, the damage seems more normal? Aside still dying with one attack.
Also, is "Leben Ring" intended, and not "Life Ring"?

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That's an pretty insane amount of dmg and don't sound that normal. A few question:
You doing that much dmg in which form?
On all enemies or just taht Ghost?
Youa re using support skills before hand or just normally atatck without anything else?
Also it just happens tehre and nowhere alse?

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Slime and Human tested. All enemies. I use support skills. I haven't checked out other areas yet.

Wait, could Second Tail be responsible? It seems to work on those enemies. Also for my party members as well. I cast it every time just to level this up for faster cooldowns.

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Yes I looked and taht actually is the case. Some of the enw enemies missing an immunity to the skills effect its just supposed to work on demon types.
You're guess is absolutley right! Thanks for noticing I will fix that and make a new version today!

Also yes the anme for the ring is intended, think it just sounds funny taht way!

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Would a switch of the mechanic internally make more sense? Basically check, if something is a demon via a flag. Or does this not work due to the engine?