Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for your feedback. 

It seems very odd, because the script call vibrateGamepad(time, delay, strength) should cause a vibration normally.  For now, you are the first one to describe this problem, so I'm not sure, if I can solve the issue.

As for a tutorial, the text is very detailed and using the plugin does not differ much from other plugins for the RPG Maker. If something in my description is unclear, don't be shy to ask. I will gladly answer your questions as best as I can.

I have also some questions for you to rule out some common errors, which happened to me, too:

1. Did you check, if the plugin is activated?

2. Is your controller capable to vibrate? For example, I have one controller, which cannot vibrate.

Yes, the gamepad supports vibration and the plug-in itself is included. Maybe I did something wrong myself and I can't figure out what. I called through the script and through the note, but nothing worked. I apologize in advance, but I'm not familiar with plugins.

(1 edit)

Ok, thanks for the answer. I will explain it shortly. You have two possible ways to start vibrations of the gamepad. The first one is the script call function vibrateGamepad(). This function can be called inside Event Pages. There you have the typical event commands like show text and similar things. One command has the title "Script" or "Script Call":


If you click on it, you get the Script Call Window. Inside of it, you can add the vibration call like this:

A second method to add vibrations is via a notetag inside of a skill.

Oh, don't wonder, if the text of the Maker is different. I'm from Germany, so the text in the RPG Maker is  in German.^^ I hope, this explanation helps a little.  :)

(+1)

Спасибо, надеюсь заработает.