Thanks Impy! ๐
This is very much the version 0.1 of the character model: I made a few schoolboy errors during the process, especially regarding rigging and exporting (Morag with noodle-limbs is not a great look... ๐ฌ), so moving forward she's absolutely going to have more movement to her. Naturally I'm also thinking cutscenes, plus the series can fit a variety of game styles, which in turn means a bunch of different ways for players to take a good look at her...
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I had an idea for at least two other weapon types, but I'll unveil those in a subsequent release. For now, I gotta say, I'm particularly impressed with how the "railgun" (๐ง๐ง๐ง) turned out; in a "final" version of the game, that'd absolutely have an ammo limit, as it's intended as a treat in terms of both gameplay function and just in concept.
Although it definitely needs a bigger collider ๐ค And the player needs a crosshair ๐ค and and and... ๐ค๐ค๐ค