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Was fun, was a little challenging to have movement and aim both being controlled by mouse. Very interesting concept of having the enemies shoot towards your mouse and not towards the player. 

Shield upgrade felt a little bit useless, since if shots are further away I won't crash into them anyways

(1 edit) (+1)

I almost forgot that I did that aim thing XD, maybe I should have play more with that mechanic, and yeah shield is quite useless! I actually add the upgrade last second because I want to try coding the upgrade system, so some upgrade are quite forced. I'll try to think of a more interesting one! Btw, thanks for the feedback!