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fun puzzles, interesting take in conserving the player's vertical momentum, 

although very hard to notice.

Level 2 did a really good job to teach me this.

also appreciate trying out with raycasting (didn't notice the technical difficulty until you mentioned)

whining:

  • difficulty curve was too steep. level 2 was suddenly way too difficult. was stuck for way too long
  • platform thickness was too thin. can make thicker to block laser easily

also the placement of the switch key (Q) conflicts with my WASD keys, for example, when i had to press left + switch.

Wish it can be placed at spacebar, or any button to the right

Yeah I'm planning to make the platform like a square block

I understand the difficulty spike, you can say I had a fear of making a puzzle game too easy so thought about putting interesting hard levels as I did not have time to make lots of levels. Will make the difficulty curve less steep in the future versions of the game. 

Thanks for the feedback ! It helps a lot