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(+1)

Frog animation is really nice, and the sound is pleasant to listen to, chill game and challenging! Congrats on doing everything from scratch too. I have a few comments that I think could improve the feel of the game: 1) the colliders are very close sometimes so it makes the game extra challenging - perhaps that's the goal? 2) there could be more of an overall theme to the items that are good to pick up vs those that are bad. Design-wise you can tell because of the star backdrop, but picking up some plastic and glass versus not other types didn't make sense to me thematically. 3) There is no points system or progression/rewards system that I could see, so I found myself diving for a very long time without being rewarded for it (you could display a scoreboard at the top, and a little bar filling up amount of points needed to gain X reward - those rewards could provide you bonuses to thwart obstacles to come - something like that). 

(+1)

Hey, thanks so much for the feedback. And thanks for playing!