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A jam submission

Subconscious depthsView game page

Not just another submarine game
Submitted by PentaSphere Team — 8 minutes, 3 seconds before the deadline
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Subconscious depths's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#3303.1763.500
Audio#3972.7223.000
Theme#4592.9823.286
Overall#5092.5932.857
Fun#5692.2692.500
Innovation#5832.1392.357
Game Design#5862.2692.500

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Diving into your subconscious.

Did you write all the code and made all the assets from scratch?
Almost everything

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Comments

Submitted

Game Design is good

Submitted

Nice idea. Very cool art, music and atmosphere.

Submitted

Visual style is very nice, but controls felt a little disconnected and slow, but if that's what you're going for with an underwater feeling, then it works! Overall, well done.

Submitted

Not a bad game, good graphics and music effects. Nice job)

Submitted

I like the game the art is very nice.
It makes fun.
if i can change something i would change the rotation from the player i would flip the image becouse the rotation is for a 3d game and not for a 2d game it looks unnatural.

Developer(+1)

Thanks for playing. Yeah we also thought about that, or maybe create an animation next time :)

Submitted(+1)

cool game)

Submitted(+1)

Really like the artstyle.

Submitted(+1)

Very cool graphic style. Really like the last level.

Developer

Thanks for playing until the last level! We wanted to create some more mechanics in level 2-4 to make it more fun, but we didnt have time anymore. 

Submitted

Some sound effect when you collect/shoot/hit would be nice.

Developer

For shooting and collecting there are sound effects. Maybe they are a little bit to quite

Submitted(+2)

Well done! The theme was cool, and the movement felt satisfying. Some critiques: I didn’t get that you couldn’t shoot behind yourself before a friend told me. Maybe an audioqueue or something might help with that. I’d thought there was an ammo system that wasn’t displayed. The fact that you got attacked while reading was also kinda irritating. Setting time.timeScale to 0 while reading might help with that. Good luck!

Developer

Thanks for your feedback! We also noticed the attacking of the fish while reading, but we had only 15min left at this point^^