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Thanks for the highly detailed review!!!

What worked:

- That was the plan. To give player the control which can be changed anytime during the gameplay.

What didn't:

- I'm planning to add a variable jump height (the longer you press the key, the higher you jump till what is the max jump height allowed). This should largely fix that issue.

- Hmm, that's a really good point. I added dithering since without it the text didn't feel part of the game. Also, due to colour inversion, there were some issues. I do get your point tho. Maybe I'll add a feature that those will only be visible the first time or when you replay the tutorial.

- We did make the respawning & health part in the last few hours so it doesn't have enough polish. But point noted!

- Same with the movement. The plan was to go with Celeste style movement, but need to rework it a lot.

Bugs:

- We're aware of this bug after some other reviews also mentioned it. We'll push a patch soon.

- Hmm, I'll have a look, there were some disabled traps left so maybe it's one of those.

- So the way double jump is designed is, that it'll only work after you jump off a platform are haven't touched the ground. I think adding a slight leeway time could fix this, but will try to replicate what you mentioned.

Thanks for the thorough playtest and for reporting them! It means a lot!

Also, congrats on the near 2-minute score on full brave mode! That's amazing and possibly the highest so far!