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I like the concept of choosing a harder path early on to make the rest of the game easier.

However, this game has some minor issues. First, some of the so-called power-ups actually make the game harder. The jump force power-ups make it more likely to bump into spikes with your head, while the run speed power-up makes it more likely to walk into spikes. Second, is the cloak actually a part of the protagonist's skin? If so, that do explain why they got hurt whenever their cloak touches spikes. If not, your character's hit box is too big for their sprite. Third, there should be a respawn timer so that you won't accidently kill yourself right after you respawned.

Hey, thanks for playing!

- I'm planning to add a variable jump height (the longer you press the key, the higher you jump till what is the max jump height allowed). This should largely fix the jump issue. Will also look into the speed and other powerups!

- Apart from the floating scarf, the whole player sprite was part of player and takes damage. But I do get your point. I'll reduce the collider size. This was largely done so you could move to the edge of a platform on one leg without falling.

- We did make the respawning & health part in the last few hours so it doesn't have enough polish. But point noted!

Thanks for the detailed feedback! Have fun :D