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(+1)

Nice game! A diving bell that dives deeper into the abyss is perfect for the theme, in my opinion! I really liked the way movement works with the gun's recoil, tho I have to say it is a bit hard to control due to the phisics-based movement, and the player can get outside of the screen pretty quick if you shoot too much. The landscape feels a bit empty, I would love some indicator that you are going deeper, like some different tiles when you get to a certain depth, or some different enemies and hazards. The swordfish got me consistently low on life because it was too fast and I didn't see it, or while shooting it I got moved around and crashed on hazards or terrain.

In the end, a very simple but interesting and fun game with a great theme, it just needs some extra polishing, and maybe some added content. Keep up the good work! :D

(+1)

I guess I got too used to the swordfish while developing it, I'll keep that in mind for the future. Also, regarding the bell getting off screen, there are pushers to the right and left of the screen that should push you back to the middle. It was hard to balance it though, since if they were too strong you'd just get pushed to the other side of the screen. I'll add multiple layers of pushers that get incrementally stronger, and maybe an arrow that points to where you are if you're off the screen.

I'm also working on improving the landscape as I'm writing this.

Thanks for the feedback!