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The idea is clear but want little bit more mechanics. Skulls are scary enough that makes me want to run from them)

(1 edit)

We started with a team of five and a total different direction, but were actually just two people working on the project :(
The idea also shrunk quite a bit after that and there is actually another enemy ready to drop in front of you (but time ... I guess you know, too).
This is how the enemy would have looked like:

And a light system, which we end up throwing away, bec we didn't manage to add any pickups (next time)