Not a bad game and quite difficult, but every time I fell (almost at the very beginning) I landed on an invisible collider and when I reached the edge of this I fell on the second one, and then when I reached the edge of the second collider after a small fall, the character moved to the beginning
and the control is a bit inconvenient - on the WebGL version, the mouse cursor is not hidden and, accordingly, there is no full view of the camera