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Hey!  Its me again, After playing a bit more I've come up with some other suggestions.  On the title screen I've noticed Pikimin running away, I couldn't help but want to click them, perhaps you could make it so if you clicked it they would run the other way?  or maybe they fell down and then got back up.  Another thing I noticed is that I kept clicking the Icon for the tower I wanted to place and it would be placed behind the menu, I think behind the menu should be off limits to the towers.  My personal favorite enemy from Pikmin series is the is the Porquillion.  Perhaps they could shoot out spikes and wait a bit to regenerate them?  Those are just a few ideas of mine.

Hey - implemented fixes for the tower placement! can no longer place behind menu, on path, etc. among other changes. version 0.02 is live right now, give it a try! i'll keep the Porquillion in mind

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Thank you! this version removes a lot of bugs, especially the placement issues, but I notice that towers can still be placed in the treasure Inventory and on the beginning/end of the bridge, I also think honeywhisps should be less powerful and maybe a more powerful more expensive tower can make it more efficient, overall things are looing great, I am still pushing the Porqullion Idea though.

got it! Should be easy to disclude bridges and other UI elements now that i have the placement system in place, thx for the input. Also i've encountered a few more glitches, such as weird Pikmin behavior when they get electric-shocked and poisoned simultaneously and the ability to permanently electrify water if you use the shock in the right spot / rhythm. Work on 0.03 begins...appreciate the help!