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This was a strange little experience. I liked exploring around the planet, collecting the doodads and discovering the symbols, but the boss fight felt very out of left field. 

Thanks for the feedback ! What can i add to make the player more prepared for the bossfight ?

In a game with this time constraint it could be difficult, but I think 1-2 other smaller enemy encounters could really help get the player in the mindset for more action. 

Thanks for replying ! I will think about adding that to the game in a future update.