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(1 edit)

(final score: made it to round 5)

very nice puzzle. good graphics keeps me here longer than i anticipated. 

solving the demand/supply puzzle is quite fun, although there is no room for mistakes, so i need to strategize to keep a population growth every turn (or i lose directly after 2 cycles)


ui design is kind of messy though.

1. the back button at the tutorial sheet is so obscure that i spent significant time looking for it.

2. too many numbers on the same screen. i spent 3lives dying to unknown reasons before understanding what my aim is. perhaps replace the (sand watch?) thing with a notched timeline (with the enemy icon plus enemy size walking along the timeline)


still liking this game despite the suggestions made above. a very nicely crafted piece with minor stuff that probably didn't make it into this time-limited project

Thanks for Playing and for the feedback.

a fun story the back button was a simple back word in a button but I said why not carve an arrow into a wooden button I guess I failed in that hhhh

simply giving it a colored background will change things drastically
Or use a wooden board graphics to make it stand out

yeah I messed up in that part hhh