(final score: made it to round 5)
very nice puzzle. good graphics keeps me here longer than i anticipated.
solving the demand/supply puzzle is quite fun, although there is no room for mistakes, so i need to strategize to keep a population growth every turn (or i lose directly after 2 cycles)
ui design is kind of messy though.
1. the back button at the tutorial sheet is so obscure that i spent significant time looking for it.
2. too many numbers on the same screen. i spent 3lives dying to unknown reasons before understanding what my aim is. perhaps replace the (sand watch?) thing with a notched timeline (with the enemy icon plus enemy size walking along the timeline)
still liking this game despite the suggestions made above. a very nicely crafted piece with minor stuff that probably didn't make it into this time-limited project