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(+2)

Looks fantastic but i have a question : A mage looks for imrpving himself, his skills, his status, his wealth,... How do manage that in your games ? 

(1 edit) (+3)

Good question, ShamZam!

Normally L&F hacks are not designed for long campaigns, they work much better for short adventures or one shots. If I were going to handle a campaign, I imagine I would be dealing with evolution within fiction rather than adding subsystems to the game.

"Power" for Fluid Realities mages is related to their influence over Reality. If you manage to change the consensus of what is or is not real for people, the paradox starts to affect you less or not at all. This can take interesting paths...

Another, more direct and faster narrative way of dealing with improvement is the advantage rule. If the mage is in an advantageous situation, roll an additional 1d20 on the check. Therefore, seeking ways to always "have an advantage" is a common goal. How each mage seeks this varies with their paradigm.

For example, an urban shaman can make pacts with powerful spirits. A hellbender can call in favors from archdemons. A hermetic sorcerer can discover lost grimoires from Atlantis. And so on. Each quest for power can yield entire adventures.

Regarding the status of mages, this is resolved through their actions in game. As the cabal takes down enemies and spreads its influence, its reputation grows exponentially (and new, more powerful enemies emerge).

Thanks for your question. Hope this helps. ^^

(+2)

It does enlight me. Thx !