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Hey! I tested your game, the vibe is super interesting, would be a perfect "Inception/Black Mirror/Psychological" kind of game. By trying thing as a player, it is intuitive enough in my opinion, even if different energy types may be too identical if they are supposed to be different. The things that could be modified could be the space between puzzle interaction, a bit too much of a walk in my opinion, for a puzzle at least. Or you could make the character walk a bit faster. Also, considering extanding point of view during puzzle moments so we can have a global vision of the puzzle to think would be a good move! ( not having an energy statue on sight, and you kinda forget it ) But keeping this close view for the rest. What do you think? Really interesting nonetheless, Will be here for updates! Just tell me

Hi, thank you for your feedback! 

I was already working on the differences between two types of energy. My initial idea was to add some visual differences: give them different UI icons, for example. Maybe play some different sound effects when they are added to the ‘inventory’. Just didn’t have  the time to implement this. 

But now I think I’ll have to rework their effects as well. ‘INTRO-type’ of energy feels kinda… redundant? 

Great ideas about changing the walking speed and adding a ‘global view’. I’ll think about it.  

Thanks again, this was super helpful!!