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Okok, seriously, how the heck did you manage to write 12K (!!!!!) of words AND make visual assets for this game in 10 days????

As an artist who can't write I get how you pull the visual part (by making a lot of clever & efficient work decisions while keeping things looking sophisticated which props for you!!!) but the writing???? I can't wrap that one, like, please tell me how you pulled such a miracle as a solo dev?* I read your devlog too but I'm still confused hahahah

Overall, another wonderful work from you as always, nice selection of music, and the bad end sounds are appropriately eerie. And I like your character design and execution too (Lenore seems like my type so oh my *blush*)

Thoroughly awesome job and efficiently executed idea within such strict time constraints!!!


*No pressure to answer me tho, just want to learn hahahah

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Thank you for playing ahhhhh!!! Thank you so much for your comment! 

Honestly in regards to writing, working on my other game dicentra has helped me become a lot more comfortable writing in vsc, and like everything I work on, I always have a very thorough outline! My outline became super messy the more I added to it overtime, but it's the equivalent of a rough sketch on a canvas with the sole purpose of just not making it blank anymore. I can write pretty fast when I know what i'm moving towards in the story, and whenever theres something I wonder if I should write that seems kind of useless, I scrap it! I use a lot of gut feelings when I write, and it probably helps that i'm a book nerd lol 

To get slightly more in depth tho:

My outline had everything from character profiles to plot ideas, to choice navigation. Writing didn't happen in a very linear way. When I start the draft my focus is to always just get down the bones of what I need. If I was too tired, or stuck on something I would work on another part of the game, and I would walk away if I needed to so I could ruminate on things to add to give the story a little more meat. The choices were the hardest part of the writing to think about, because I needed them to be effective alongside the story, but they slowly unraveled the more I got to know my own characters. Honestly throughout the entirety of working on this game I was either writing a couple thousand words a day, making notes in my outline, or fleshing out parts that needed it. It deff took time for it to unravel until I could consider it good to go!

Honestly to become less afraid of writing, you gotta just write! And also reading definitely helps! Feather's and All was easy for me to write because it had so many aspects that were purely self indulgent and took minimal research. I like super recommend writing super self indulgent stuff for your eyes only haha

And as a bonus here's some snippets of what my outline looked like! Not everything you outline has to go in the writing if it's not that important or interesting.

I hope this was helpful!

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!!!!!!!!!!!!?

I didn't expect you really come all out and give all the details in paragraphs so thank you so much!!!!!

You really never dissappoint since the days you started to post BP Quest contents aaaaaaaaAa

OMG LMAOOOOO YOU'VE BEEN AROUND A WHILE

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yeeeaaaahhhh hahahahah xD