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Visually this is very stunning and also so cool to roam around in these twisty spaces!

I realllly wish that there weren't any barriers or random resets. I'm sure they were very thought out for making the puzzles work but I feel like it really undersells what makes these spaces really fun. The euclidean space becomes more of a backdrop for the puzzles than the other way around.

I want to explore and break everything and mess up the puzzles because i came at it the wrong angle and just wander around and get lost and..I really like the game I just wish there was more freedom.

Also yay I get to be a floating energy jellyfish. :3

Hi, I'm glad you liked the game! And yeah, you are totally right, I would have loved to not have the resets, they feel really bad. But they are useful for the puzzle to work, like you said, and also to help players not get too lost and frustrated when they fall somewhere. I know some players love to loose themselves in those kind of environments, so I wish I found a better middle ground, but I didn't have the energy at the time. If you did not play the prototype "non euclidean room" I made before this game you should give it a try, it's super short but there is no artificial barriers and there is cool details to find in the scenery. And yeah, I love seeing my little jellyfish jiggling around through the portals :)

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Yeah it seems like it'd be a hard balance to pull off! It does help with the puzzles for sure and I cant imagine what sorta mess id be in without the barriers to reign me in some haha.

I'll be sure to check out 'non euclidean room' O: thanks!